Final Fantasy 13 – Initial Impressions
- March 10th, 2010
- Write comment
I picked up Final Fantasy 13 for the PS3 last night. Between trade-ins, trade-in deals and two $25 gift cards from E-Rewards surveys, I was able to pick up the game, strategy guide and put $5 down on Transformers: War for Cybertron and still have $8 left on my gift cards. Sweet deal!
After LOST, I threw the game in to check it out for a bit. I played 1 1/2 hours before bed. So far, I like it – a lot more than 12, which I sold back about 20 hours into the game. That said, I do have a couple of gripes – some of which, I’m sure are mostly due to it being early in the game.
For the most part, I’ve stayed away from game reviews of FF13. Like movie reviewers, I tend to have a hard time finding reviewers I agree with enough to totally trust. I also wanted to steer clear of spoilers. One of the few things I do recall from what I’ve read was the complaint that the dungeons were just straight lines. So far, that’s exactly the case here. Flipping through the strategy guide (which is supposedly spoiler-minimized), this does not look like it changes much through the course of the game. Not a horrible thing, but a little exploration never hurt.
I like the idea of the new battle system for the most part. I like the idea of queuing up commands and executing them in batches. So far, the playable characters only have two action slots. So far, I’ve only been able to control one character at a time, despite the fact that have been four NPCs that have joined me in the portions of the game (max: 2 at a time). Right now, it seems like trying to control the queues of more than one character at a time would get messy.
For the most part, I like the fact that the entire party’s health completely regenerates between battles automatically. It makes things much easier, and you don’t have to concentrate on health management so much. At the same time though, maybe it makes it a little too easy?
When I posted to Twitter about playing for a while last night, one of my friends responded “1.5 hours of FFXIII? So you watched the opening cutscene? :p” She was joking, I know – but historically, there’s a lot of truth to that. This time, I’d really estimate that only about half, maybe less of that was cut-scenes. Most of the cut-scenes were very short. Unlike a lot of the recent FF games, this one starts a lot more in media res. The game opens in the middle of a war zone. Almost no time is wasted on exposition. Instead, that gets shoved into the datalog menu. The cut scenes go over the most essential plot points, but all that stuff you probably don’t really need to know gets filed away for you to ignore or read later. Maybe I’m just used to my e-mail clients, but I really wish there was a “mark all as read” option. I’m OCD about the little “new!” indicator telling me that there’s new stuff to read or new items in my inventory, and I may not always want to read every bit – especially the bestiary. Furthering that point, how do I get rid of the indicator on items? It keeps telling me that phoenix downs are new – even though I’ve been running around with one for over an hour. Clicking X does nothing in the inventory screen.
Emily mentioned that her boss had been reading an article about how bad the voice acting is. Neither of us are really sure why Holly was reading this, as she doesn’t play video games at all, but whatever. Emily commented that she hated one of the male voices, but wasn’t watching the screen to tell me which one it was. I believe she was referring to Yuj (the blue haired kid). I’m still a little ambivalent about the whole idea of having voices in FF games. I didn’t really care much one way or another until that whole sequence in FF12 when Vaan had to run around yelling “I’m Basch fon Ronsenburg!” over and over for 30 minutes. Most of the voices seem reasonable enough so far – except for Vanille. Something about her voice just doesn’t seem right to me. It seems too squeaky/young for the model. Then again, the character seems very immature – much younger than the model indicates. Something that I noticed just before I quit for the night was that an accent snuck in in a few words. Obviously, I don’t know if this was intentional or not, but it seemed out of place as it was only on two or three words.
My final gripe is really more with how the PSN handles trophy updates to Facebook. My friends and I post our trophies so we can keep up with each other easily. The annoying thing is that the PSN displays hidden trophies on Facebook as “??? (???)”. Guesstimating, I’d say that 80% of the trophies in FF13 are hidden. That means that I’ve got about 25 “??? (???)” posts to come.
Despite my couple of gripes, it’s a fun game. The story seems much more bearable than FF12, and I like the character and creature designs.








